Dev_Log08: The final production wave
[Group03]Treehouse of the Undead » Devlog
We added automatic killzones as a safety net for a bug where enemies spawned outside the walls
We added the endzone for zombies around the tree. when a zombie enters enters he disappears and the tree takes damage.
When the tree takes enough damage the game will end and restart.
The game will also end and restart when all players are dead.
Some more plants and other assets have been added to the art level now, giving it a much better mood.
A fence has also been added around the map so that the player can not walk off.
Our playground assets are also textured now.
Get [Group03]Treehouse of the Undead
[Group03]Treehouse of the Undead
Status | Prototype |
Authors | Nairolf, bodekeersmaeker, arneabbasali, Lore_Coppens |
Genre | Action |
Tags | Co-op, Top-Down, Tower Defense, Zombies |
More posts
- Final postMay 27, 2020
- PolishingMay 13, 2020
- Dev_Log09:May 06, 2020
- Dev_Log07: The Way of the playgroundApr 22, 2020
- Dev_Log06: The New WaveApr 01, 2020
- Dev_Log 05:Zombies and the treeHouseMar 25, 2020
- Dev_Log04: Zombies Walk into productionMar 17, 2020
- Dev_Log 03: zombies and artMar 10, 2020
- Dev_Log 02:Zombies step backMar 04, 2020
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